…of the wayward Peter Pan, the notorious captain James Hook, and many more while you explore the ever-changing island. Your choices will guide you through different storylines, from the seductive merfolk in the lagoon, to the Braves in the mountains and all the other secrets the island has to offer. Gain allies and items, unlock new abilities, interact with locations and characters and gain experience during numerous adventures.
As everybody’s Neverland is different, every game will be a new adventure, with new possibilities and challenges to face. Although there will be a winner at the end of the game, the unfolding of the stories on the immersive island of Neverland are key.
In this story-driven adventure game, 2-4 players take on the role of a main character in the world of J.M Barrie’s “Peter Pan”. The game is played in turns with a playtime of around 30 minutes per player, and is suitable from the age of 12. The base game includes 6 characters with unique skills and abilities, each with a competitive story. In addition the base game includes one cooperative story for multiple characters and additional stories will be available as expansions.
Adventures are narrated through story cards, happenings, and side quests of your choice. You can interact with other characters and locations on the island. The player with the most adventure points wins the game. The immersive stories will ensure you’ll find yourself in a world of wonder and mystery.
Your character’s main story is narrated through a deck of cards. The deck consists of several chapters forming different storylines. Depending on the choices of the player, the story will pose different available options, tests and outcomes. A story can be played multiple times and additional stories will be available as expansions.
Besides your characters’ main story, numerous other things are going on in Neverland. As you explore the island, track factions (like Pirates or Braves) or search for items, a “Happening” may occur. A happening is read by the second player to your right and therefore remains secret for the active player. It consists of either a new special location on the map, a task or an encounter. In addition Happening cards are used for determining random locations.
A special location is placed on the game board and offers new options, sometimes only available to specific factions. For example: You’ve found a Pirate Encampment. Pirates (like James Hook or Mr. Smee) are able to gain supplies without a problem. All other factions can’t just walk into the pirate encampment, but are able to steal items by using force or stealth. In addition the location counts as a household for pirates, as shown by the faction logo.
A task is explained on the card. For example: You’ve found Peter’s Shadow laying around on the island. If you’re a Lost Boy you can gain adventure points by returning it to a Lost Boy household. If you’re not a Lost Boy you’re able to gain some adventure points if no one steals Peter’s Shadow from you before a crescent moon logo is revealed from the Side Quest deck.
An encounter poses a single-card challenge and different options to handle that challenge. In this example a flickering blue light catches your attention. You can choose to ignore it and miss the adventure, or try to chase it. However, if you’re a Fae (Tinker Bell) you immediately know what you’re dealing with and get an extra option to choose from.
At the start of the game the Side Quest deck is created by shuffling all generic side quest cards together with the side quest cards of the played characters. The game ends once the side quest deck is depleted.
Side quest cards are used to trigger events (and more) using their color and/or symbol. Every turn a new side quest card is revealed, and the players check if any event triggers. The crocodile is such an event, and is activated whenever a generic side quest card is revealed. You can never be sure when this will happen, which makes his behaviour unpredictable. Let this be a warning to not get too close to him…